R1V3R.CC nilo@r1v3r:/home/obras/guardioes$ GUARDIÕES /home/obras/jbl-quantum-guide-play JBL Quantum Guide Play
drwxr-xr-x/home/obras/guardioesGUARDIÕES1/1
README

Personal project · non-commercial parody

A mobile beat'em up where Indigenous guardians drive out invaders — and every stage carries the fact, the date and the source.

▶ play at guardioes.r1v3r.cc · the game's page and media kit

guardioes-trailer.mp4
the-problem.txt

The problem

After the October 2026 election, threats against Indigenous lands showed up in the news — audio recordings announcing invasions, miners promising to "come back with everything". A news story leaves the feed in a day. The idea: turn those facts into something you play on your phone, inside Instagram, with nothing to install, and that never stops citing where each fact came from.

What the house made

A pixel-art arcade beat'em up. Four guardians who each play differently — a Guarani Kaiowá archer, a Parakanã warrior, a Yanomami shaman, a territorial monitor with a drone — across four stages on Apyterewa, Yanomami, Ituna-Itatá and Kayapó lands, with bosses and speedboat, motorbike and mine-cart chases. Enemies are defined by what they do (tarp, torch, chainsaw, mining), never by who they vote for. Nobody dies. Every text card has a date and a source.

How it was built

The engine is in-house, dependency-free, on a 360×640 portrait canvas split so fingers never cover the fight. The art is generated for the project in Gemini using a mannequin method: a reference pose becomes a styleless grey dummy, Gemini repaints it in our character, and our scripts reduce it by block centre and clean it pixel-perfect. Anonymous metrics with no cookie or IP go to D1.

guardioes-elenco.png
The four guardians animated, frames from the game: the archer breathing and drawing the bow, the warrior walking and swinging the club, the shaman with the staff, the monitor walking with the drone overhead and kicking
the four guardians, each playing differently · archer (Guarani Kaiowá): arrows from afar, special: rain of arrows · warrior (Parakanã): club, special: shoulder charge · shaman (Yanomami): staff, special: maracá wave · territorial monitor: kicks, punches and the drone, special: "REC · REPORT FILED" freezes the invaders · game frames, anchored at the feet as in the engine
four-territories-real-facts.txt

Four territories, real facts

Each stage takes place on an Indigenous land and is based on what was published about it. Between fights, cards tell the facts behind the stage, always with date and source; at the end, the game shows how to report a threat. These are some of the cards that appear in the game.

Threat to an Indigenous land? Report it: MPF · Disque 100.

guardioes-invasores.png
The warrior faces invaders on a road cut into the forest
Stage 1 · TI Apyterewa · São Félix do Xingu (PA)
12/10 · Audio recordings: invasion of TI Apyterewa set for 25/10Folha de S.Paulo (via Brasil de Fato)
TI Apyterewa: 773 thousand hectares, ratified in 2007, more than a thousand ParakanãBrasil de Fato
guardioes-rio.png
The shaman in the river, among the miners' speedboats, which throw fire bottles
Stage 2 · TI Yanomami · Uraricoera river (RR)
23/10 · Urihi reports miners parcelling out areas of the TI after the first roundBrasil de Fato · Repórter Brasil
8 to 19/10 · Operation Flecha Noturna VII: 2 clandestine airstrips and a dredge barge destroyedBrazilian Air Force · AC24horas
guardioes-moto.png
The monitor chases the invaders' pickup on a motorbike
Stage 3 · TI Ituna-Itatá · Altamira (PA)
08/09 · MPF: more than 500 people occupy the land reserved for isolated Indigenous peoplesMPF (08/09)
08/09 · Overflight catches heavy machinery and chainsaws opening more than 30 km of side roadsMPF (Funai and PF overflights)
guardioes-mina.png
The archer rides a mine cart down through the mining pit
Stage 4 · TI Kayapó · southern Pará
17 and 18/6 · PF, Ibama and Funai disable 32 illegal-mining excavators on TI KayapóFunai (Operation Xapiri Mebêngôkré)
October · New PF action on TI Kayapó: 3 excavators, 3 pickups and 19 shacks disabledAgência Brasil (30/10)
screens.txt

Screens

Stage 1: the village, with the invaders' fires
stage 1 · the village
Stage 2: the speedboat chase on the river
stage 2 · the speedboat
Stage 2: the mining pier, where the boss waits
stage 2 · the pier
in-numbers.txt

In numbers

4playable guardians
4stages on Indigenous lands
0dependencies in the engine
360×640logical canvas, hard pixel
1/30 sper rendered trailer frame
[to measure]players and matches

Sources on the cards include Brasil de Fato / Folha de S.Paulo, Agência Pública, Correio do Estado, Funai and Agência Brasil, each with its date. Plays, completions and shares are counted in the game's D1 panel [to measure].

rules-of-the-game.txt

Rules of the game

A cartoon-toned parody. Nobody dies and there is no blood: the invader gets hit, drops what he brought and runs. The protagonists are Indigenous, with the right name for each people, coherent clothing and body paint, tradition and modernity together — not passive victims: they protect the forest, the village and the families.

Only published facts go in, with date and source; a report is presented as a report. Real people are not portrayed: no lookalike face, no name. Retractions and corrections are made on the spot. When in doubt, it stays out.

Free, with no ads, no purchases and no sign-up; it will never be sold. Anonymous metrics, in the game and on its page, count only events per day: no cookies, no IP, no third-party services. Self-rated A12 (not recommended under 12 · violence), under the Ministry of Justice's practical guide.

for-organisations-of-the-cau.txt

For organisations of the cause

The game is a donation to the cause of Indigenous protection, offered to those already in the fight as one more medium that speaks to young people: their logo as a supporter (only with written authorisation), a card with a campaign or report they are carrying (with date and source, like every other), a link to their own PIX or donation page, and ready-made material — trailer, poster, images.

No fee. No donation passes through the house: whoever wants to help gives straight to the organisation. No exclusivity, no fixed commitment — the logo and the card come out whenever asked.

guardioes-site.jpg
The game's page on a desktop: the logo, the call to play, the age rating and the trailer in a phone frame, with the four guardians below The same page on a phone: logo, call, Play now and Watch the trailer buttons
sobre.guardioes.r1v3r.cc — the game's page: the trailer, the guardians animated with the game's own frames, the facts per stage, the offer to organisations and a media kit free to use · desktop 1440 and phone 390
credits.txt

Credits

Concept and development: Nilo River. Music generated for the game in Lyria 3.5 (Google Flow Music) and Suno, with a fallback track composed in code. Sound effects found on the web are credited in OPTIONS › CREDITS inside the game, with a takedown-on-request notice. Other credits [to measure]