horus.exe_□×
piece0001 · HORUS · 2026-08-13 · 50 s · film rendered in Nodetechniquesoftware rasterizer (BRender): z-buffer, two 8-entry shade tables, Bayer 4×4 dither, no WebGL; parametric camera and cuts — the film is a function of the frame numberbuffer1080×1920 from an integer framebuffer · 30 fps output, 3D at 15 fps · 16 colourstime50.000 s · 1,500 frames · 50 s score synthesized on OPL2 (2-operator FM), written as a score in codeinputsfalcon mesh (.glb, licence declared on the brender record) · 7×10 bitmap fontlicencecode MIT · piece CC BY-NC 4.0 · signed by Nilo River
README_□×
2026-08-13
0001 · HORUS
The falcon of Horus crosses from vector to matter: the scan line turns the cyan wireframe into a sand-coloured surface. Fifty seconds computed frame by frame, with a score played by an FM chip that is also code.
- piece
- 0001 · HORUS · 2026-08-13 · 50 s · film rendered in Node
- technique
- software rasterizer (BRender): z-buffer, two 8-entry shade tables, Bayer 4×4 dither, no WebGL; parametric camera and cuts — the film is a function of the frame number
- buffer
- 1080×1920 from an integer framebuffer · 30 fps output, 3D at 15 fps · 16 colours
- time
- 50.000 s · 1,500 frames · 50 s score synthesized on OPL2 (2-operator FM), written as a score in code
- inputs
- falcon mesh (.glb, licence declared on the brender record) · 7×10 bitmap font
- licence
- code MIT · piece CC BY-NC 4.0 · signed by Nilo River